Friday, June 7, 2019

Violent Video Game Debate Essay Example for Free

Violent Video Game Debate EssayHook A lot of people in this room alone take a crap probably at least once run acrossed a uncultivated video back up or at least have seen psyche depend a game that is violent. Games such as C altogether of Duty, Halo, or Gears of War. Heck I own all three of those games, but thats beside the point. What good can diminish out of playing games where you repetitively kill others and see some ridiculous gory images? Honestly what good can come out of this when developing minds argon playing games where they shoot peoples heads off over and over?Like I said, yeah I myself have vie these games and havent really belief about the effects of playing them but the statistics and studies dont lie when it comes to linking violent video games with emergenced aggression in mainly teenagers, and to play the games so much to where it numbs your mind and you have no concept of what is actually going on in reality or so you. Argument 1 Research finds that children who play violent video games can become violent themselves, but ar these people just mimicking what they see on the screen or do the games part steadfast effects on the brain?I mean that would be pretty messed up if a video game could have negative lasting effects on the brain right? Well Time Magazine reported on a study conducted by Dr. Vincent Mathews and his colleagues at Indiana University where they took a conclave of 28 students all young adult males and they randomly assigned the students to play either a violent, first person guesswork game or a non-violent one every day for a hebdomad. None of the the participants had much previous gaming experience.At the beginning of the study, researchers used functional MRI to glance brain activity in the participants, while they completed lab-based tasks involving either emotional or non-emotional content. A week later after playing their games every day for that week they were scanned again as they repeated the same tasks. At the start of the study, researchers used functional MRI to scan brain activity in the participants, all young adult men, while they completed lab-based tasks involving either emotional or non-emotional content.The participants were then scanned again while they repeated the same tasks, after a week of playing the video games. Researchers found that those who played the violent video games showed less activity in areas that involved emotions, attention and inhibition of our impulses. Behavioral studies have shown an increase in aggressive behavior after violent video games, and what we show is the physiological explanation for what the behavioral studies are showing, says Matthews. Were showing that there are changes in brain function that are likely related to that behavior. Its not clear how long-lasting the changes may be.When Matthews brought the participants back after a week of not playing video games, their brain activity had changed again, reverting to more normal reactions, but their brain functions still werent quite the same as before they were exposed to the violent games. Following playing the game they put the participants through some tests where it was clear that the students who played the violent first person shooter game showed signifigantly less activation of the emotional centers of the brain. Meaning the games had left their brain unable to show proper emotions or reactions to whats going on around them.The brain changes dont appear to be permanent, but documenting that the brain does change in response to playing a violent game as yet just for two hours a day for a week is a significant advance in understanding how young players may be change by these games. The brain changes that Matthews group saw were similar to those seen in teens with vainglorious sociopathic disorders, and his results, along with those from previous studies showing shorter-term effects, have been used in motor inn cases by parents and others hoping to limit violent game play among young children.Do you think its messed up that the patterns observed in that study were the same as those with destructive sociopathic disorders? Argument 2 So now that you know for a fact that violent video games effect the brain in a bad way, but what else could they effect? Teen driving habits and reckless driving for teenagers. A group of researchers at Dartmouth College did a study where they found a shockingly affirmatory correlation in risky driving habits with teenagers that played violent video games that involved driving such as Grand Theft auto.The researchers interviewed a group of teenagers when they first got their license that played these games, and a group that didnt play the games. After time they checked up on their study participants and found that the ones that played the games were involved in a substantially larger number of wrecks and received a lot more tickets. Not only did the group that played the violent video games get in more wrecks and receive more tickets, there was a large number from this group that admitted to driving drunk where the group that didnt play these games had no admittances to driving under the influence.The researchers of the study propose that violent video games change a young players self-perception, so that they see themselves as someone who does risky things. In other words, they are suggesting, the players try to become more like the characters they are controlling on screen. Recap Good Nothing.Bad A lot.. Lasting negative effects to the brain, increased aggression, positive correlation with reckless and drunk driving with teenagers. Hmmm Ill let you decide. Argument 3 By feeling at this kid, would you say he looks like a murderer? I dont think so. But heres his story on how his strong addiction and how what I talked about in the first study directly ties into his case of murdering his mother and shooting his father all because of the video game Halo 3.The controversy be tween Daniel and his parents began when they forbade Daniel from buying and playing the Xbox 360 game Halo 3. Petrics sister, Heidi Petric, testified in court that Daniel never played the game until he promise staphylococcus infection from a jetski injury and was housebound. Petric was introduced to the Halo franchise while at the house of his friend, the Johnsons. His father, grunge Petric, was a minister at the New life Assembly of God in Wellington.Both parents objected the idea of their son playing a violent game with adult ratings and did not find it suitable for him. Mark testified that Daniel sneaked out of the house one evening and purchased the game without either of the parents knowledge. While housebound, Daniel would sometimes play the game for up to 18 hours at a time without taking a break. After his parents found out that he had gone against their wishes and purchased the game, they immediately took the game away and locked it in a risk-free that also incidentally concealed a 9mm Taurus PT-92 handgun.

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